What to Read After What Video Games Have to Teach Us About Learning and Literacy
Readers who loved What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee keep reaching for these 24 books. This list is built from where What Video Games Have to Teach Us About Learning and Literacy is read alongside other books across reader co-reads and book lists. The more independent sources agree on a title, the higher it ranks.
Books to read after What Video Games Have to Teach Us About Learning and Literacy
Reality is broken
Extra lives
Convergence culture
Theory of Fun for Game Design
The Ultimate History of Video Games
Persuasive Games
Everything Bad Is Good for You
Homo Ludens
Don't bother me, Mom, I'm learning!
The art of failure
The art of game design
Challenges for game designers
Killing monsters
Play between worlds
Super Mario
Beyond Barbie and Mortal Kombat
The gamification of learning and instruction
The Grasshopper
Coming of Age in Second Life
Chris Crawford on game design
Comic-con and the business of pop culture
All your base are belong to us
High Tech Heretic
Level Up!
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