The True Game
Grass , has helped redefine speculative fiction. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four , Necromancer Nine , and Wizard's Eleven . In the lands of the True Game , your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...